Product design
Generating participation through: Product design
Product design refers to the development of a product, in line with the needs of the consumer.
Consider:
- designing and developing products which meet the needs of target consumer groups and participants at different stages of life
- co-designing products with key stakeholders
- testing and refining product concepts with consumers
- designing non-traditional products that respond to consumer and sport trends.
Sport organisations who do this well will:
- use customer and market insights when designing products and take a participant-centred approach
- offer a range of products to meet the different needs of and reduce barriers of targeted consumer groups
- develop and test products with the sport’s stakeholders and target participants.
Examples of SMART performance measures for this driver:
- Overall number of participants to increase from X to Y by 2020
- Number of female participants to increase from X to Y by 2020
- Overall satisfaction with the participation experience to increase from X% to Y% by 2020
- Overall retention rates in participation to increase from X% to Y% by 2020.
Additional resources
Inform your product design with these resources:
- Participation Design: Participation products and experiences
- Participation Design: Participation across life stages
- Physical Literacy
- Youth Participation
- Inclusive Sport
- Inclusive Sport Toolkit: Universal Design
- Play by the Rules – involving children and young people in decisions
- Playing for life resources
- Yulunga Traditional Indigenous Games