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Healthy Bodies program

YMCA Victoria - Healthy Bodies program

Program Details

Overview

Game based program with two sessions each week: 1. Clever Bodies - to develop throwing and catching skills 2. Fast Bodies - to develop movement skills such as running, skipping and jumping.

Deliverers

YMCA Victoria OSHC staff

Training and Resources

Session plans were provided to staff. Staff attended two training sessions prior before the program started.

Duration

Two x 50 minute sessions x 10 weeks 1 x Clever bodies/week 1 x Fast Bodies/week

Age

5 – 12 years

Description

Primary school students who attended OSHC centres in the after-school timeslot

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“Are we doing Healthy Bodies today?” (Student)

“I feel tired, but I feel good, I liked the games.”(Student)

Physical literacy outcomes

Healthy Bodies helped children develop across all four domains of physical literacy – physical, psychological, social and cognitive.

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PHYSICAL

  • Movement skills - students self-reported improvement in running, skipping, throwing, catching and kicking skills. Popular games were repeated to maintain enjoyment and provide opportunities for physical skill development.
  • Object manipulation - activities were modified to suit different abilities and ensure everyone participated e.g. using larger softer balls and smaller sized teams.
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PSYCHOLOGICAL

  • Self-Regulation (emotions and physical) - students reflected before and after each session on their feelings about being active. This gave them an opportunity to develop their physical and emotional self-regulation skills.
  • Motivation - student reflection allowed deliverers to modify games and activities when needed to keep students motivated and engaged.
  • Confidence - students self-reported enjoying seeing their physical skills improve, which resulted in increased confidence.
  • Engagement and Enjoyment - deliverers focused on a games-based approach rather than repetitive ‘drills’, as students enjoyed this style of learning.
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SOCIAL

  • Relationships - deliverers focused on using language that promoted the development of positive relationships between students e.g. cheering on their team mate if they were waiting their turn.
  • Collaboration - students were observed helping each other learn the skills and rules of games.
  • Ethics - deliverers rewarded students for good behaviour towards each other, such as displaying good sportsmanship.
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COGNITIVE

  • Content knowledge - students learnt correct terminology for movements and techniques that could then be applied to other games and activities.
  • Strategy and planning- students were empowered to create their own rules and games, consolidating their content knowledge and allowing opportunities to develop tactics, strategy and planning.

Key findings

1

Students were highly engaged by the games based approach and the variety of activities.

2

Students built their confidence over the course of the program and showed improvements across all four domains of physical literacy.

3

The program successfully used the captive setting of out of school hours care to reach a target cohort (young children) and develop their physical literacy.

4

Relationships within the group were visibly strengthened when the deliverer joined in games and activities.

5

The setting provided a valuable communication channel to reach and inform parents about how their child was developing a positive relationship with physical activity.

6

The extent of development was dependent on the quality and experience of the deliverer. This shows how a skilled workforce positively impacts physical literacy development.

7

Students developed a good sense of self as they were provided with opportunities to talk about how they were feeling before and after the Healthy Bodies sessions.

“I am excited because I can’t wait for the games.”(Student)

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