Healthy Bodies program
YMCA Victoria - Healthy Bodies program
Program Details | |
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Overview | Game based program with two sessions each week: 1. Clever Bodies - to develop throwing and catching skills 2. Fast Bodies - to develop movement skills such as running, skipping and jumping. |
Deliverers | YMCA Victoria OSHC staff |
Training and Resources | Session plans were provided to staff. Staff attended two training sessions prior before the program started. |
Duration | Two x 50 minute sessions x 10 weeks 1 x Clever bodies/week 1 x Fast Bodies/week |
Age | 5 – 12 years |
Description | Primary school students who attended OSHC centres in the after-school timeslot |

“Are we doing Healthy Bodies today?” (Student)
“I feel tired, but I feel good, I liked the games.”(Student)
Physical literacy outcomes
Healthy Bodies helped children develop across all four domains of physical literacy – physical, psychological, social and cognitive.

PHYSICAL
- Movement skills - students self-reported improvement in running, skipping, throwing, catching and kicking skills. Popular games were repeated to maintain enjoyment and provide opportunities for physical skill development.
- Object manipulation - activities were modified to suit different abilities and ensure everyone participated e.g. using larger softer balls and smaller sized teams.

PSYCHOLOGICAL
- Self-Regulation (emotions and physical) - students reflected before and after each session on their feelings about being active. This gave them an opportunity to develop their physical and emotional self-regulation skills.
- Motivation - student reflection allowed deliverers to modify games and activities when needed to keep students motivated and engaged.
- Confidence - students self-reported enjoying seeing their physical skills improve, which resulted in increased confidence.
- Engagement and Enjoyment - deliverers focused on a games-based approach rather than repetitive ‘drills’, as students enjoyed this style of learning.

SOCIAL
- Relationships - deliverers focused on using language that promoted the development of positive relationships between students e.g. cheering on their team mate if they were waiting their turn.
- Collaboration - students were observed helping each other learn the skills and rules of games.
- Ethics - deliverers rewarded students for good behaviour towards each other, such as displaying good sportsmanship.

COGNITIVE
- Content knowledge - students learnt correct terminology for movements and techniques that could then be applied to other games and activities.
- Strategy and planning- students were empowered to create their own rules and games, consolidating their content knowledge and allowing opportunities to develop tactics, strategy and planning.
Key findings
1
Students were highly engaged by the games based approach and the variety of activities.
2
Students built their confidence over the course of the program and showed improvements across all four domains of physical literacy.
3
The program successfully used the captive setting of out of school hours care to reach a target cohort (young children) and develop their physical literacy.
4
Relationships within the group were visibly strengthened when the deliverer joined in games and activities.
5
The setting provided a valuable communication channel to reach and inform parents about how their child was developing a positive relationship with physical activity.
6
The extent of development was dependent on the quality and experience of the deliverer. This shows how a skilled workforce positively impacts physical literacy development.
7
Students developed a good sense of self as they were provided with opportunities to talk about how they were feeling before and after the Healthy Bodies sessions.
“I am excited because I can’t wait for the games.”(Student)