Products
Primary Schools
Ping.Pong.Play inspires curiosity, confidence, and connection through fun, age-appropriate table tennis activities that promote movement, teamwork, and physical literacy—no table required!
Key Highlights:
- Engaging and playful format featuring games, role play, and team-based challenges
- Adaptable delivery for use in classrooms, gym halls, or any available school space
- Customisable 4–8 week format perfect for PE classes, lunchtime clubs, or after-school programs

Secondary Schools
The Ping.Pong.Play Secondary School Program offers a dynamic and inclusive experience that goes beyond gameplay. Tailored for older students, it builds skills both on and off the table—encouraging leadership, teamwork, and critical thinking through roles like coach, umpire, and event organiser. With flexible delivery options and ready-to-use resources, it’s easy to implement in any school setting.
Key Highlights:
- Develops real-world skills through student-led roles like coach, umpire, and organiser
- Curriculum-aligned with video support to make delivery easy for teachers and student led learning
- Inclusive and adaptable for classrooms, gymnasiums, or shared learning spaces

Special Olympics Australia
The Ping.Pong.Play program is built on the principles of adaptability and inclusion, ensuring all students—regardless of ability—can participate meaningfully. With modified activities and support resources, the program caters to students with intellectual disabilities, autism, and physical impairments. Aligned with our alternative sports model, students can take on roles beyond playing—such as scoring, coaching, or managing equipment—encouraging confidence, collaboration, and engagement. Developed in collaboration with Special Olympics Australia, the program includes targeted resources and training to support teachers and coaches in delivering inclusive, enjoyable experiences for every student.
